Clément Le Bihan
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fe62e13433
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Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into shader_to_property
# Conflicts:
# sources/System/BombHolder/BombHolderSystem.cpp
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2021-06-19 01:12:34 +02:00 |
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arthur.jamet
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8d9234ceae
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for structural binding variable mistake
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2021-06-17 22:07:56 +02:00 |
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arthur.jamet
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051096a194
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fix compile errors
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2021-06-17 20:50:43 +02:00 |
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Clément Le Bihan
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bc8504a026
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adding position in shader
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2021-06-17 18:22:59 +02:00 |
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Zoe Roux
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fcb1c91044
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Fixing multiple bombs at the same pos
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2021-06-17 14:00:30 +02:00 |
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Zoe Roux
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4f782e9d75
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Spawning a bomb inside a player dont block him anymore
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2021-06-17 12:37:40 +02:00 |
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Clément Le Bihan
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7fdb5a051d
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mesh encapsulation done
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2021-06-16 18:17:17 +02:00 |
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Clément Le Bihan
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c9753577da
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rm comment
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2021-06-16 17:47:35 +02:00 |
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Clément Le Bihan
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05806fd2c3
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rm unused global
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2021-06-16 17:22:33 +02:00 |
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Clément Le Bihan
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8f97dd8863
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adding white effect on bombs
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2021-06-16 16:13:36 +02:00 |
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Clément Le Bihan
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b6aa3f184a
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adding texture on shader
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2021-06-16 11:13:02 +02:00 |
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Clément Le Bihan
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e135d89add
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explosion effect is looking nice
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2021-06-16 10:50:24 +02:00 |
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Clément Le Bihan
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e9e389374b
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adding lonely option for shaders and adding a BombExplosionShaderComponent.cpp to save data
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2021-06-16 10:30:10 +02:00 |
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Clément Le Bihan
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1fad8de0ca
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modif shaders callback (adding dtime)
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2021-06-16 01:23:59 +02:00 |
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Askou
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11370c890d
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Add permanent bonuses except for wallpass
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2021-06-15 14:35:59 +02:00 |
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Clément Le Bihan
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135216c53b
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indent fixes
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2021-06-15 00:43:48 +02:00 |
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Clément Le Bihan
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2b70d4883f
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bombs are exploding in chain successfully adding BlowablePass tag
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2021-06-15 00:30:47 +02:00 |
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Clément Le Bihan
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0467ebc8ff
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Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into gravity_component
# Conflicts:
# sources/Runner/Runner.cpp
# sources/System/BombHolder/BombHolderSystem.cpp
# sources/System/BombHolder/BombHolderSystem.hpp
# sources/System/Collision/CollisionSystem.cpp
issues on collisions
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2021-06-14 16:13:19 +02:00 |
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Clément Le Bihan
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17fb5da6dc
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fixing naming issues and default args
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2021-06-14 14:54:37 +02:00 |
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Askou
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d3f77835d3
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fix cmake not compiling because of git merge
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2021-06-14 10:51:49 +02:00 |
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Clément Le Bihan
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6a9a09652a
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more indent fixes
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2021-06-14 10:51:27 +02:00 |
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Clément Le Bihan
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7fb62d10f4
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indent issues
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2021-06-14 10:47:12 +02:00 |
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Askou
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53f0811b75
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merge develop in gravity_component
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2021-06-14 10:46:07 +02:00 |
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Askou
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a9edacd41b
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remove debug print in bombHolderSystem
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2021-06-11 19:27:02 +02:00 |
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Clément Le Bihan
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00bae401a0
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Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into making_bonuses_blowable_and_fix_bomb
# Conflicts:
# sources/System/BombHolder/BombHolderSystem.cpp
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2021-06-11 16:53:02 +02:00 |
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Clément Le Bihan
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dde64c99ab
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bonuses are collidable but the explosion is called multiple times
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2021-06-11 15:32:03 +02:00 |
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Clément Le Bihan
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0108002bb5
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testing bombs
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2021-06-11 14:45:44 +02:00 |
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HENRY Benjamin
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4e5e7aee1d
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explosion texture added (and merged with develop)
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2021-06-11 12:13:39 +02:00 |
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Clément Le Bihan
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74072064ea
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trying to save prevPos but it doesn't work
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2021-06-11 00:11:34 +02:00 |
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Zoe Roux
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c6f7cd17f2
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Merging with bonuses
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2021-06-10 11:36:16 +02:00 |
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Zoe Roux
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5646c0ecbd
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Bomb collisions should be good
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2021-06-10 11:31:32 +02:00 |
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Zoe Roux
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4485f36aa2
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Merging with develop
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2021-06-10 11:16:57 +02:00 |
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arthur.jamet
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0ad827c37b
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player models are now independant
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2021-06-10 09:58:52 +02:00 |
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Zoe Roux
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1dd4e0b22d
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Starting a bomb system
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2021-06-09 18:00:15 +02:00 |
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Zoe Roux
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c88f986328
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Merge branch 'bonus' of github.com:AnonymusRaccoon/Bomberman into bomb-collision
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2021-06-09 17:17:51 +02:00 |
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HENRY Benjamin
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aa4953c9b6
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explosion working
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2021-06-09 16:40:02 +02:00 |
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Zoe Roux
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302cbe69b4
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Merging with deevelop
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2021-06-09 16:26:39 +02:00 |
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HENRY Benjamin
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99729153a3
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deleted bad texture
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2021-06-09 16:16:48 +02:00 |
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HENRY Benjamin
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19b91d58a5
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need to fix collisionsystem
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2021-06-09 16:13:23 +02:00 |
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Zoe Roux
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c94237dedc
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Adding a onStart onStop
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2021-06-09 16:00:06 +02:00 |
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Zoe Roux
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84ff472f2a
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Real bombs collisions but waiting for origin/bonus to be merged
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2021-06-09 14:36:19 +02:00 |
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Zoe Roux
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a9669a7858
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Disabling bomb collisions
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2021-06-09 14:20:01 +02:00 |
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arthur.jamet
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9c1190be30
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using glb model forexplosion
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2021-06-09 12:48:20 +02:00 |
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Zoe Roux
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b5264bea3e
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Making bombs collidables. For now thats not really a good idea
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2021-06-09 12:30:14 +02:00 |
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Zoe Roux
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a6b4f1717a
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Finishing exploson radius
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2021-06-09 12:10:19 +02:00 |
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HENRY Benjamin
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54bc9ce5ac
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need to fix explosion.obj
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2021-06-09 10:57:55 +02:00 |
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EternalRat
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3009e34ac3
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increased range + damage bonus added, just miss ignorewalls now & sprite for the explosionrange bonus
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2021-06-08 20:12:09 +02:00 |
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Zoe Roux
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c69c87e910
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Trying things
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2021-06-08 17:52:52 +02:00 |
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EternalRat
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982050cb91
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bombanimatorcomponent created, waiting for model to test
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2021-06-08 16:41:59 +02:00 |
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Zoe Roux
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31f712531a
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Merging with develop
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2021-06-07 21:58:07 +02:00 |
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